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  <title>bgardner</title>
  <subtitle>bgardner</subtitle>
  <author>
    <name>bgardner</name>
  </author>
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  <updated>2006-06-05T00:52:27Z</updated>
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  <entry>
    <id>urn:lj:livejournal.com:atom1:bgardner:571</id>
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    <title>Day 42 Spells Cast &amp; Other Notes</title>
    <published>2005-04-21T17:38:16Z</published>
    <updated>2006-06-05T00:52:27Z</updated>
    <content type="html">Current Hit Points: ??&lt;br /&gt;Current AC: 32 (magic vestment, shield of faith) &lt;br /&gt;&lt;br /&gt;===== 1st ===== &lt;br /&gt;[ ]  * Magic Stone&lt;br /&gt;[ ]  Comprehend Language&lt;br /&gt;[ ]  Divine Favor&lt;br /&gt;[ ]  Remove Fear&lt;br /&gt;[ ]  Shield of Faith&lt;br /&gt;[ ]  Shield of Faith &lt;br /&gt;[ ]  Shield of Faith&lt;br /&gt;===== 2nd =====&lt;br /&gt;[ ]  * Spiritual Weapon&lt;br /&gt;[X]  Resist Energy&lt;br /&gt;[ ]  Remove Paralysis  &lt;br /&gt;[X]  Resist Energy &lt;br /&gt;[ ]  Silence&lt;br /&gt;[ ]  Sound Burst &lt;br /&gt;===== 3rd =====&lt;br /&gt;[X]  * Magic Vestment (pre-cast spell)&lt;br /&gt;[ ]  Dispel Magic&lt;br /&gt;[ ]  Invisibility Purge&lt;br /&gt;[ ]  Searing Light&lt;br /&gt;[ ]  Searing Light&lt;br /&gt;[ ]  Searing Light&lt;br /&gt;===== 4th =====&lt;br /&gt;[ ]  * Divine Power&lt;br /&gt;[ ]  Air Walk  &lt;br /&gt;[ ]  Restoration &lt;br /&gt;[ ]  Freedom of Movement &lt;br /&gt;[ ]  Divination&lt;br /&gt;=====5th =====&lt;br /&gt;[ ]  * Flame Strike&lt;br /&gt;[X]  Sending&lt;br /&gt;[X]  Flame Strike&lt;br /&gt;[ ]  Righteous Might&lt;br /&gt;=====5th =====&lt;br /&gt;[X]  * Blade Barrier&lt;br /&gt;[X]  Commune&lt;br /&gt;&lt;br /&gt;Faith: &lt;a href="http://www.fatlazybastards.com/dnd/Faith.doc"&gt;http://www.fatlazybastards.com/dnd/Faith.doc&lt;/a&gt;&lt;br /&gt;Hawkingsworth: &lt;a href="http://www.fatlazybastards.com/dnd/HisLordship.htm"&gt;http://www.fatlazybastards.com/dnd/HisLordship.htm&lt;/a&gt;&lt;br /&gt;Sttebin: &lt;a href="http://www.fatlazybastards.com/dnd/Sttebin.pdf"&gt;http://www.fatlazybastards.com/dnd/Sttebin.pdf&lt;/a&gt;&lt;br /&gt;Shingo: &lt;a href="http://www.fatlazybastards.com/dnd/Shingo.pdf"&gt;http://www.fatlazybastards.com/dnd/Shingo.pdf&lt;/a&gt;&lt;br /&gt;Grok: &lt;a href="http://www.fatlazybastards.com/dnd/Grok.txt"&gt;http://www.fatlazybastards.com/dnd/Grok.txt&lt;/a&gt;&lt;br /&gt;JibJib: &lt;a href="http://farquesia.net/Jibjib12.pdf"&gt;http://farquesia.net/Jibjib12.pdf&lt;/a&gt;</content>
  </entry>
  <entry>
    <id>urn:lj:livejournal.com:atom1:bgardner:442</id>
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    <title>bgardner @ 2005-06-07T06:00:00</title>
    <published>2005-04-20T13:04:59Z</published>
    <updated>2005-12-29T01:29:49Z</updated>
    <content type="html">Karlass&lt;br /&gt;11th level lizardman cleric (Beltar: goddess of caves, pits, and malice)&lt;br /&gt;&lt;br /&gt;STR: 16  +3&lt;br /&gt;DEX: 12  +1&lt;br /&gt;CON: 14  +2&lt;br /&gt;INT: 12  +1 (+4 due to headband)&lt;br /&gt;WIS: 20  +5 (+2 due to periapt)&lt;br /&gt;CHA: 10&lt;br /&gt;&lt;br /&gt;HP:  91 (13d8+24)&lt;br /&gt;AC:  27 (+6 natural armor, +8 full plate, +2 shield, +1 dex)&lt;br /&gt;Init: +1&lt;br /&gt;BAB: +9/+4&lt;br /&gt;Att: 2 claws +13 melee (1d4+3) and 1 bite +10 melee (1d4+1), or&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;     Heavy Mace +15/+10 melee (1d8+6) and 1 bite (1d4+1), or&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;     Shortspear +13/+8 melee (1d6+4) and 1 bite (1d4+1), or&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;     Shortspear +11 thrown (1d6+4, range 20 ft.)&lt;br /&gt;Spd: 30 feet &lt;br /&gt;AL:  Chaotic Neutral&lt;br /&gt;&lt;br /&gt;Fort: +11&lt;br /&gt;Ref:  +9&lt;br /&gt;Will: +13&lt;br /&gt;&lt;br /&gt;Skills: Balance +5, Swim +5, Concentration +15&lt;br /&gt;&lt;br /&gt;Languages: Common, Draconic&lt;br /&gt;&lt;br /&gt;Feats: Weapon Focus (claws; due to War domain), Multiattack, Combat Casting, Domain Spontaneity (Earth), Skill Focus (concentration), ???&lt;br /&gt;&lt;br /&gt;Other Notes&lt;br /&gt;&lt;br /&gt;Hold Breath (racial): A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.&lt;br /&gt;Turn Air Creature (Earth Domain): Turn or destroy air creatures like the turn undead ability.  3/day.&lt;br /&gt;&lt;br /&gt;Spells (6/6+1/5+1/5+1/4+1/3+1/1+1) (Domains: Earth, War)&lt;br /&gt;&lt;br /&gt;Equipment&lt;br /&gt;&lt;br /&gt;&lt;i&gt;+3 heavy mace of disruption&lt;/i&gt;&lt;br /&gt;&lt;i&gt;+1 cold iron returning seeking shortspear&lt;/i&gt; (20,301)&lt;br /&gt;Masterwork Full Plate armor (1,650)&lt;br /&gt;&lt;i&gt;+1 light shield&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Cloak of Resistance +3&lt;/i&gt; (16,000)&lt;br /&gt;&lt;i&gt;Amulet of Natural Armor +1&lt;/i&gt; (2000)&lt;br /&gt;&lt;i&gt;Periapt of Wisdom +2&lt;/i&gt; (4000)&lt;br /&gt;&lt;i&gt;Headband of Intellect +4&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Hat of Disguise&lt;/i&gt; (1800)&lt;br /&gt;Potion of &lt;i&gt;Cure Moderate Wounds&lt;/i&gt; (300 gp)&lt;br /&gt;Potion of Spider &lt;i&gt;Climb&lt;/i&gt; (300 gp)&lt;br /&gt;&lt;i&gt;Everburning Torch&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Heward's Handy Haversack&lt;/i&gt; (2000)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;   Warding Map (If I draw an area on it the spell Guards and Wards is cast)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;   Lantern&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;   5 vials of oil&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;   flint &amp; steel&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;   Rope (50 ft.)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;   Anti-toxin (x3)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;   Masterwork light shield&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;   Magic Greatsword (unknown properties)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;   &lt;i&gt;+1 adamantium shortsword&lt;/i&gt;&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;   Small fork, which picks up small items via magic without touching them (from Section D)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;   20lbs. of truesilver (don't touch it directly or it is destroyed)&lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;   Finely carved bone scroll case -- in it is a yellowing scroll with the following &lt;br /&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;divine spells: &lt;i&gt;atonement&lt;/i&gt;, &lt;i&gt;greater magic weapon&lt;/i&gt;, and &lt;i&gt;mark of justice&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;----- Notes -----&lt;br /&gt;&lt;br /&gt;Domain Spontaneity (complete divine): Spend turn/rebuke attempt to spontaneously cast a domain spell</content>
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