Karlass
11th level lizardman cleric (Beltar: goddess of caves, pits, and malice)
STR: 16 +3
DEX: 12 +1
CON: 14 +2
INT: 12 +1 (+4 due to headband)
WIS: 20 +5 (+2 due to periapt)
CHA: 10
HP: 91 (13d8+24)
AC: 27 (+6 natural armor, +8 full plate, +2 shield, +1 dex)
Init: +1
BAB: +9/+4
Att: 2 claws +13 melee (1d4+3) and 1 bite +10 melee (1d4+1), or
Heavy Mace +15/+10 melee (1d8+6) and 1 bite (1d4+1), or
Shortspear +13/+8 melee (1d6+4) and 1 bite (1d4+1), or
Shortspear +11 thrown (1d6+4, range 20 ft.)
Spd: 30 feet
AL: Chaotic Neutral
Fort: +11
Ref: +9
Will: +13
Skills: Balance +5, Swim +5, Concentration +15
Languages: Common, Draconic
Feats: Weapon Focus (claws; due to War domain), Multiattack, Combat Casting, Domain Spontaneity (Earth), Skill Focus (concentration), ???
Other Notes
Hold Breath (racial): A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Turn Air Creature (Earth Domain): Turn or destroy air creatures like the turn undead ability. 3/day.
Spells (6/6+1/5+1/5+1/4+1/3+1/1+1) (Domains: Earth, War)
Equipment
+3 heavy mace of disruption+1 cold iron returning seeking shortspear (20,301)
Masterwork Full Plate armor (1,650)
+1 light shieldCloak of Resistance +3 (16,000)
Amulet of Natural Armor +1 (2000)
Periapt of Wisdom +2 (4000)
Headband of Intellect +4Hat of Disguise (1800)
Potion of
Cure Moderate Wounds (300 gp)
Potion of Spider
Climb (300 gp)
Everburning TorchHeward's Handy Haversack (2000)
Warding Map (If I draw an area on it the spell Guards and Wards is cast)
Lantern
5 vials of oil
flint & steel
Rope (50 ft.)
Anti-toxin (x3)
Masterwork light shield
Magic Greatsword (unknown properties)
+1 adamantium shortsword Small fork, which picks up small items via magic without touching them (from Section D)
20lbs. of truesilver (don't touch it directly or it is destroyed)
Finely carved bone scroll case -- in it is a yellowing scroll with the following
divine spells:
atonement,
greater magic weapon, and
mark of justice----- Notes -----
Domain Spontaneity (complete divine): Spend turn/rebuke attempt to spontaneously cast a domain spell